Reality is Broken: Why Games Make Us Better And How They Can Change the World by Jane McGonigal is a book that was not even on my radar screen. If you had asked me a month ago if I would have even been interested in the book's subject, I would have said NO. But when I was approached to be part of the book tour and actually read the summary about the book I was instantly compelled. I've seen my teenage son be riveted by his video games and become quite animated when he's talking to me about them. Of course as a voracious reader I'd much prefer he be excited about a book but you can't have everything, can you? In any case I was fascinated to learn how games could be beneficial to society. I've also thought of my son's playing video games as detrimental to him and never considered any other point of view. Jane McGonigal's book has absolutely floored me in the best possible way. My whole opinion of games and gaming has been flipped on it's head.
Check out the following staggering statistics that are in the book and then tell me that any of us can afford to ignore the potential of the gaming community and games in general:
"Hundreds of millions of people worldwide are opting out of reality for larger and larger chunks of time. In the United States alone, there are 183 million active gamers (individuals who, in surveys, report that they play computer or video games "regularly" - on average, thirteen hours a week). Globally, the online gamer community - including console, PC, and mobile phone gaming - counts more than 4 million games in the Middle East, 10 million in Russia, 105 million in India, 10 million in Vietnam, 10 million in Mexico, 13 million in Central and South America, 15 million in Australia, 17 million in South Korea, 100 million in Europe, and 200 million in China." I must have read this paragraph 20 times. I kept thinking I had to be reading it wrong. I couldn't imagine this many people being active games but the statistics are there and show how pervasive this pasttime is on a global scale.
In the book, the author poses the question, "What if we decided to use everything we know about game design to fix what's wrong with reality? What if we started to live our real lives like games, lead our real businesses and communities like game designers, and think about solving real-world problems like computer and video game theorists?" Rather than fight against the propensity for people to enjoy games, why not work with that and harness that power and energy for the greater good? Ms. McGonigal does a wonderful job of convincing me that it could really happen. We could really solve problems through games.
If you are skeptical, please read the book. If you are already a gamer and believe in the power of games, read the book and find out how what you are doing could become even more powerful. There are many examples of how games have already been utilized to do some really cool things. For instance, who can't get excited about helping with world hunger? Free Rice is a game that asks you to answer some multiple choice vocabulary questions. If you get the answer right you earn virtual grains of rice. Those grains of rice are then converted into real rice that is donated to the United Nations Food Programme. So people who love games are happy to play and see how many answers they can get right. Earning those virtual grains of rice are like points and who doesn't want to earn points or win prizes, even if they are virtual? Advertisers donate the money to buy the rice. They pay for ads that appear on each of the quiz pages. So who knew that a virtual game could help solve world hunger? This is just one way that our propensity for playing games has been put to good use.
There are so many great examples in the book about how the power of gaming has already been used for the betterment of society or to help solve a specific problem. You will be blown away by some of the uses of games that you have probably never heard of before. The author made the whole subject so accessible for me. I felt like she was in the room talking to me and sharing all of her knowledge on the subject. Consider this, according to McGonigal "by age 21 the average young American has spent ten thousand hours playing computer and video games. This is the same amount of time an average American student spends in the classroom from fifth grade and high school graduation." Why not harness all of that time, all of that power for something good?
The publisher of Reality is Broken has been kind enough to offer a giveaway that is open to all of my readers that reside in the U.S and Canada. To enter to win a copy of the book, simply leave a comment with your email address. I will pick one winner at random and notify you via email. If you don't respond within 48 hours to my email notification, I will pick another winner. Good luck everyone!
Thank you to TLC Book Tours for offering me this book for review. Please go and visit their website to read all of the other reviews of this book. I'm quite sure there will be many interesting opinions about this one. I'm only the second stop on the tour so I'm looking forward to reading what everyone else has to say too!
Interesting premise for a book! Video games were always something I couldn't get into but I know plenty of people who are certainly obsessed with them!
ReplyDeleteAmused (Leah) - I never got into video games either but my son has definitely embraced them and that is probably why I wanted to learn more by reading this book.
ReplyDeleteOMG. Well, my son is officially a gamer. And while I find myself fighting him on the hours spent playing, I also see him learning about different parts of the world, learning other languages, being an excellent problem solver, learning consequences of actions, and about a thousand more things. I really need to read this book!!! Please enter me (three times!) rnawrot at cfl dot rr dot com
ReplyDeleteHmmmm...interesting way to approach the problem (from one point of view) of so many many people holing up inside their computers, or cell phones, or laptops. Those statistics are staggering!
ReplyDeleteBrings new meaning to the term "game theory." You've made me curious, but please don't enter me in your giveaway (there's that pile...); I'll wait for the library.
Great review, Kathleen! Thank you.
I agree that the premise of this book is fascinating, although gaming is not something that I have much familarity with. I have, however, played the Free Rice game, but never really thought how that same concept could be extended to other areas.
ReplyDeleteGreat review Kathleen.
I will not enter the giveaway for the same reason expressed by ds, the towering TBR pile :)
Wow, great review. So many things I've never really thought about before. THose statistics are overwhelming but I believe it- my kids log many hours online and I worry about that.
ReplyDeleteThank you so much for being on the tour!
My son enjoys video games too and has quoted some of those statistics to me. I'm not totally against games and do think they have some benefits, but also think they keep kids from using their imaginations. No need to enter me.
ReplyDeleteMy husband claims to love reading and his video games equally, but he spends more time with the games. I'll have to mention this book to him: it's such an interesting concept!
ReplyDeleteI'm so glad to see a book come out that does not for once turn gaming into the work of the devil. My son has always been keen, and likes most of all the sort of game where you team up with a bunch of other people to play together. One day a few years back, my husband and I were discussing the hadron collider at Cern when our son piped up that he knew all about that, and proceeded to tell us how the experiments were going. One of his team members worked in the Cern laboratory and was telling all the other gamers about it. No school project could have got him so close to scientific history in the making.
ReplyDeleteAnyway, I must get hold of this book, but as I am in the UK, it will be through the library!
Interesting statistics on video games. I never got into these, and before they really became popular my children were in college, so I never had to buy those expensive gaming systems...LOL
ReplyDeleteDiane, Lucky you that you never had to buy all the games or argue with your children about playing with them.
ReplyDeleteLitlove: I'm sure your son has seen many positive benefits from his gaming. This book really opened my eyes to all of the possibilities that gaming could provide for us.
ReplyDeletenomadreader(Carrie) If you husband is a gamer he will definitely enjoy this one!
ReplyDeleteKathy@Bermudaonion: I think it is all about moderation. Too much time spent doing anything is probably not good. I have to say that this book made me think more favorably about gaming than I would have imagined I might.
ReplyDeleteLisaMM: Well now you might rest a bit easier with your kids online. Thank you for the opportunity to review this one.
ReplyDeleteThe BookGirl: I think the Free Rice could be extended to many different possibilities. I'm glad I read the book and can now have a more favorable view of gaming.
ReplyDeleteds: It is a bit frightening to imagine all of those hours spent on gaming and how that time might have been spent!
ReplyDeleteSandy: Yes, you really do need to read it!
ReplyDeleteThis sounds really interesting. I must confess that all of us in our house like to play games -- to varying degrees. Like anything, I think they are OK as long as you don't let them rule your world.
ReplyDeleteI would love to win a copy of this book! My family and I are gamers but I'm pretty sure that we play for less than 18 hours a week.
ReplyDelete1330v blog (AT) gmail (DOT) com
This does sound interesting! I feel like my household is the oddball now though as we don't play any games and I'm astounded by the numbers you posted - really? Wow. I'm glad the author talks about the positive spin of gaming. I mean if so many people are doing it why not develop some ways that it can be beneficial/educational/etc. Great review Kathleen!
ReplyDeleteNo need to enter me in the drawing as I'd rather someone who's really more interested in the subject have a better chance at winning the book but I'll look for a library copy one day.
sounds like fun! i'd love to be entered for the giveaway. bibliophile at bostonbibliophile.com. thanks!
ReplyDeletewow, i love the cover and the premise is so appropriate for me, fan of angry birds. i find myself obsessively playing the game at all hours of the day and night in my quest to have perfect scores on all levels. at a few times in my life i've been sucked into video games--the early 80s with atari, the mid-90s with my then-boyfriend, and now with my iphone app games. this book sounds like a great read--and a totally different perspective!
ReplyDeleteyou're absolutely right - those stats floored me!
ReplyDeleteI remember seeing the Free Rice game at some point but then I forgot all about it...I'm off to find it and help with world hunger!
thank you for sharing such an interesting book!
Stacy: Those stats still have me reeling! I've got to check out the Free Rice game!
ReplyDeleteMarie: Consider yourself entered!
ReplyDeleteIliana: I was shocked by the stats. My son plays video games but nothing like this! We might as well find a way to put the whole gaming thing to good use!
ReplyDeleteVasilly: I will enter you in the drawing!
ReplyDeleteJenners: You are so right...everything in moderation!
ReplyDeleteI need to read this one. I'll be on the lookout for it. Those stats are unbelieveable! My son is gamer also. I do allow him a set time to play and he always has to hear me whining if he's been playing too long...lol.
ReplyDeleteReally fascinating and that fact that you weren't interested in the book so much to begin with but found it to be well done speaks volumes.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteWhat an interesting idea for a book. :) My younger brother is a big gamer and has gotten me into quite a few games as well. Thanks for the giveaway opportunity!
ReplyDeletejmartinez0415 [at] gmail [dot] com
Although I am not a gamer, I do share the same thoughts as the author. I had wanted to do this for the longest time but with my other interests (working out, photography, blogging, reading, and learning Chinese), not to mention full-time working, I don't have much time left for anything else.
ReplyDeleteI live outside of the US, so there's no need to enter me for the book. :)
Alice: I've never really devoted anytime to games either. I am addicted to Bookworm on my iPhone though so maybe I'm wrong about that!
ReplyDeleteJessica M: I will enter you into the drawing for the book! Thanks for stopping by my blog!
ReplyDeleteStefanie: I was definitely impressed with how the author drew me in and convinced me that games really can help us fix the things that are broken in our society.
ReplyDeleteNaida: I've had to set strict limits on my son's gaming too. I feel a little better about the time he spends playing games now that I know there are some positive aspects to what he's doing.
ReplyDeleteMcGonical is a genius and her ideas apply to just about everything.See our positive mention at http://www.dealliance.com.
ReplyDelete